Recently I decided to implement a custom physics system to improve my knowledge of the topic, as well as learning about rendering with OpenGL and all the fun stuff that goes with that.
I decided to learn everything that I could about it all and implement it in just one week as sort of a mini challenge for myself. Everything that I used in the system was entirely new to me so gaining enough knowledge and implementing the entire thing in just a week was a challenging but rewarding experience that taught me a lot about physics systems as well as OpenGL. The system features gravity, simple collision detection as well as a host of other things!
I’m planning on updating the system to include more fluid collision detection, as well as greater user control of the objects in the simulation. Please let me know of ways that I could improve it, as well as things that you might like to see in the system.
Head on over to my showreel to learn about all of the cool features of the system as well as a download link!



